[Author]
Author = A.R Scorpion
[Description]
Description = Subscribe ~r~A.R Scorpion ~w~Youtube Channel and ~g~Suggest ~w~me more missions
[Objectives]
Objectivescount = 23

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -73.22797
Objectives[0]positionY = -1488.764
Objectives[0]positionZ = 32.18891
Objectives[0]Heading = 45.00018
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 8
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]PROP_HATS_INDEX = 4
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 23
Objectives[0]Weapon0 = Bat
Objectives[0]Weapon1 = Pistol50
Objectives[0]Weapon2 = MG
Objectives[0]Weapon3 = BullpupShotgun
Objectives[0]Weapon4 = AdvancedRifle
Objectives[0]Weapon5 = MiniSMG
Objectives[0]Weapon6 = AssaultRifle
Objectives[0]Weapon7 = SpecialCarbine
Objectives[0]Weapon8 = BattleAxe
Objectives[0]Weapon9 = HeavyPistol
Objectives[0]Weapon10 = AssaultShotgun
Objectives[0]Weapon11 = AssaultSMG
Objectives[0]Weapon12 = SmokeGrenade
Objectives[0]Weapon13 = SniperRifle
Objectives[0]Weapon14 = VintagePistol
Objectives[0]Weapon15 = CombatPDW
Objectives[0]Weapon16 = SweeperShotgun
Objectives[0]Weapon17 = MicroSMG
Objectives[0]Weapon18 = Wrench
Objectives[0]Weapon19 = Pistol
Objectives[0]Weapon20 = PumpShotgun
Objectives[0]Weapon21 = Molotov
Objectives[0]Weapon22 = SMG
Objectives[0]mission_ActorsCount = 10
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1207.301
Objectives[0]mission_Actors[0]positionY = -1059.624
Objectives[0]mission_Actors[0]positionZ = 8.265239
Objectives[0]mission_Actors[0]Heading = 215
Objectives[0]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = CarbineRifle
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1213.163
Objectives[0]mission_Actors[1]positionY = -1057.87
Objectives[0]mission_Actors[1]positionZ = 8.365016
Objectives[0]mission_Actors[1]Heading = 280
Objectives[0]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = CarbineRifle
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -1209.639
Objectives[0]mission_Actors[2]positionY = -1054.019
Objectives[0]mission_Actors[2]positionZ = 8.267999
Objectives[0]mission_Actors[2]Heading = 275
Objectives[0]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = CarbineRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -1212.32
Objectives[0]mission_Actors[3]positionY = -1051.544
Objectives[0]mission_Actors[3]positionZ = 8.299767
Objectives[0]mission_Actors[3]Heading = 275
Objectives[0]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = CarbineRifle
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -1210.99
Objectives[0]mission_Actors[4]positionY = -1059.071
Objectives[0]mission_Actors[4]positionZ = 8.332568
Objectives[0]mission_Actors[4]Heading = 235
Objectives[0]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = CarbineRifle
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -1206.745
Objectives[0]mission_Actors[5]positionY = -1056.719
Objectives[0]mission_Actors[5]positionZ = 8.233932
Objectives[0]mission_Actors[5]Heading = 235
Objectives[0]mission_Actors[5]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = CarbineRifle
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1018.275
Objectives[0]mission_Actors[6]positionY = -3105.686
Objectives[0]mission_Actors[6]positionZ = -38.99989
Objectives[0]mission_Actors[6]Heading = 95.00002
Objectives[0]mission_Actors[6]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = MachinePistol
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 1018.456
Objectives[0]mission_Actors[7]positionY = -3093.625
Objectives[0]mission_Actors[7]positionZ = -38.99989
Objectives[0]mission_Actors[7]Heading = 200
Objectives[0]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = MachinePistol
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 1026.651
Objectives[0]mission_Actors[8]positionY = -3099.391
Objectives[0]mission_Actors[8]positionZ = -38.99989
Objectives[0]mission_Actors[8]Heading = 130
Objectives[0]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = MachinePistol
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 1008.425
Objectives[0]mission_Actors[9]positionY = -3105.608
Objectives[0]mission_Actors[9]positionZ = -38.99989
Objectives[0]mission_Actors[9]Heading = 95.00002
Objectives[0]mission_Actors[9]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = MachinePistol
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 8
Objectives[0]mission_Vehicles[0]positionX = -1213.491
Objectives[0]mission_Vehicles[0]positionY = -1061.989
Objectives[0]mission_Vehicles[0]positionZ = 7.849468
Objectives[0]mission_Vehicles[0]Heading = 299.6563
Objectives[0]mission_Vehicles[0]Name = Daemon
Objectives[0]mission_Vehicles[0]Model = daemon
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -1212.477
Objectives[0]mission_Vehicles[1]positionY = -1064.707
Objectives[0]mission_Vehicles[1]positionZ = 7.832633
Objectives[0]mission_Vehicles[1]Heading = 299.8661
Objectives[0]mission_Vehicles[1]Name = Daemon
Objectives[0]mission_Vehicles[1]Model = daemon
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -1206.71
Objectives[0]mission_Vehicles[2]positionY = -1063.616
Objectives[0]mission_Vehicles[2]positionZ = 8.09007
Objectives[0]mission_Vehicles[2]Heading = 294.9868
Objectives[0]mission_Vehicles[2]Name = Gang Burrito
Objectives[0]mission_Vehicles[2]Model = gburrito
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -819.0176
Objectives[0]mission_Vehicles[3]positionY = -641.1693
Objectives[0]mission_Vehicles[3]positionZ = 27.31665
Objectives[0]mission_Vehicles[3]Heading = 146.2789
Objectives[0]mission_Vehicles[3]Name = Daemon
Objectives[0]mission_Vehicles[3]Model = daemon
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[4]positionX = 1187.354
Objectives[0]mission_Vehicles[4]positionY = -1389.48
Objectives[0]mission_Vehicles[4]positionZ = 34.50215
Objectives[0]mission_Vehicles[4]Heading = 270.3969
Objectives[0]mission_Vehicles[4]Name = Daemon
Objectives[0]mission_Vehicles[4]Model = daemon
Objectives[0]mission_Vehicles[4]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[4]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[5]positionX = 987.2762
Objectives[0]mission_Vehicles[5]positionY = -2549.06
Objectives[0]mission_Vehicles[5]positionZ = 27.76669
Objectives[0]mission_Vehicles[5]Heading = 342.765
Objectives[0]mission_Vehicles[5]Name = Daemon
Objectives[0]mission_Vehicles[5]Model = daemon
Objectives[0]mission_Vehicles[5]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 982.3879
Objectives[0]mission_Vehicles[6]positionY = -2549.096
Objectives[0]mission_Vehicles[6]positionZ = 28.11603
Objectives[0]mission_Vehicles[6]Heading = 174.9993
Objectives[0]mission_Vehicles[6]Name = Gang Burrito
Objectives[0]mission_Vehicles[6]Model = gburrito
Objectives[0]mission_Vehicles[6]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -79.09068
Objectives[0]mission_Vehicles[7]positionY = -1488.272
Objectives[0]mission_Vehicles[7]positionZ = 31.62228
Objectives[0]mission_Vehicles[7]Heading = 139.6598
Objectives[0]mission_Vehicles[7]Name = Coquette
Objectives[0]mission_Vehicles[7]Model = coquette
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 3
Objectives[0]mission_Props[0]Model = bkr_prop_coke_table01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1101.458
Objectives[0]mission_Props[0]positionY = -3199.753
Objectives[0]mission_Props[0]positionZ = -39.9935
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -179.77
Objectives[0]mission_Props[1]Model = bkr_prop_weed_table_01b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1011.977
Objectives[0]mission_Props[1]positionY = -3194.084
Objectives[0]mission_Props[1]positionZ = -39.9931
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -0.1161
Objectives[0]mission_Props[2]Model = prop_control_rm_door_01
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 998.4767
Objectives[0]mission_Props[2]positionY = -2547.28
Objectives[0]mission_Props[2]positionZ = 28.7289
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -93.71384
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = prop_coke_block_01
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 1100.932
Objectives[0]mission_Pickup_Props[0]positionY = -3199.459
Objectives[0]mission_Pickup_Props[0]positionZ = -38.9446
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -175
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 259.5221
Objectives[1]positionY = -1423.104
Objectives[1]positionZ = 28.39157
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = AH3B_DOWNLOADING_RT
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Steal the ~g~drugs.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 0
Objectives[2]ColorG = 128
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = -1211.569
Objectives[2]positionY = -1070.349
Objectives[2]positionZ = 7.3542
Objectives[2]Heading = -70
Objectives[2]Diameter = 3
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 2
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Teleport_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1088.777
Objectives[3]positionY = -3187.895
Objectives[3]positionZ = -39.99345
Objectives[3]ObjectiveRotation = -70
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Steal the ~g~Drugs.
Objectives[4]CollectPickupsAddBlips = True
Objectives[4]FaildText = 
Objectives[4]Type = Collect_Pickup
Objectives[4]positionX = 1100.932
Objectives[4]positionY = -3199.459
Objectives[4]positionZ = -39.1541
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 129.6465
Objectives[4]ObjectiveMessages[0]positionY = -1607.245
Objectives[4]ObjectiveMessages[0]positionZ = 28.30539
Objectives[4]ObjectiveMessages[0]Message = Subscribe ~b~A.R Scorpion ~w~Youtube Channel
Objectives[4]ObjectiveMessages[0]Contact = CHAR_YOUTUBE
Objectives[4]ObjectiveMessages[0]Sender = Youtube
Objectives[4]ObjectiveMessages[0]Subject = YT Notification
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Text = Steal the ~g~drug.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 0
Objectives[5]ColorG = 128
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 1088.846
Objectives[5]positionY = -3187.858
Objectives[5]positionZ = -39.99345
Objectives[5]Heading = -175
Objectives[5]Diameter = 3
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 2
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 3
Objectives[5]mission_Actors[0]SpawnInVehicle = True
Objectives[5]mission_Actors[0]SeatIndex = -1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -819.0176
Objectives[5]mission_Actors[0]positionY = -641.1693
Objectives[5]mission_Actors[0]positionZ = 27.31665
Objectives[5]mission_Actors[0]Heading = 146.2789
Objectives[5]mission_Actors[0]String_Name = g_m_y_lost_03
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = MiniSMG
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 99
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]Task_List_Count = 2
Objectives[5]mission_Actors[0]Task_Repeat = False
Objectives[5]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[5]mission_Actors[0]Task_List[0]PositionX = -820.9073
Objectives[5]mission_Actors[0]Task_List[0]PositionY = -639.8256
Objectives[5]mission_Actors[0]Task_List[0]PositionZ = 27.35452
Objectives[5]mission_Actors[0]Task_List[0]Speed = 1
Objectives[5]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[5]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[5]mission_Actors[0]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[5]mission_Actors[0]Task_List[1]PositionX = -820.9073
Objectives[5]mission_Actors[0]Task_List[1]PositionY = -639.8256
Objectives[5]mission_Actors[0]Task_List[1]PositionZ = 27.35452
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 1001.95
Objectives[5]mission_Actors[1]positionY = -3196.878
Objectives[5]mission_Actors[1]positionZ = -38.99314
Objectives[5]mission_Actors[1]Heading = 160
Objectives[5]mission_Actors[1]String_Name = g_m_y_lost_03
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = SNSPistol
Objectives[5]mission_Actors[1]Variation = Default
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = 1013.418
Objectives[5]mission_Actors[2]positionY = -3199.296
Objectives[5]mission_Actors[2]positionZ = -38.99314
Objectives[5]mission_Actors[2]Heading = 4.999998
Objectives[5]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 100
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = SNSPistol
Objectives[5]mission_Actors[2]Variation = Default
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 1
Objectives[5]mission_Pickup_Props[0]Model = bkr_prop_meth_smallbag_01a
Objectives[5]mission_Pickup_Props[0]Value = 99999
Objectives[5]mission_Pickup_Props[0]positionX = 1012.545
Objectives[5]mission_Pickup_Props[0]positionY = -3194.187
Objectives[5]mission_Pickup_Props[0]positionZ = -39.1536
Objectives[5]mission_Pickup_Props[0]rotationX = 0
Objectives[5]mission_Pickup_Props[0]rotationY = 0
Objectives[5]mission_Pickup_Props[0]rotationZ = -2.9516
Objectives[5]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[5]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = -1211.592
Objectives[6]positionY = -1070.311
Objectives[6]positionZ = 7.354568
Objectives[6]ObjectiveRotation = -65
Objectives[6]mission_ActorsCount = 8
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 353.2199
Objectives[6]mission_Actors[0]positionY = 356.6526
Objectives[6]mission_Actors[0]positionZ = 104.8786
Objectives[6]mission_Actors[0]Heading = 79.99997
Objectives[6]mission_Actors[0]String_Name = g_m_y_lost_02
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = AssaultRifle
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 352.4731
Objectives[6]mission_Actors[1]positionY = 353.0475
Objectives[6]mission_Actors[1]positionZ = 104.9549
Objectives[6]mission_Actors[1]Heading = 79.99997
Objectives[6]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 100
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = AssaultRifle
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 359.6081
Objectives[6]mission_Actors[2]positionY = 360.5663
Objectives[6]mission_Actors[2]positionZ = 103.9935
Objectives[6]mission_Actors[2]Heading = 79.99997
Objectives[6]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 100
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = AssaultRifle
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 363.8529
Objectives[6]mission_Actors[3]positionY = 357.5661
Objectives[6]mission_Actors[3]positionZ = 103.5352
Objectives[6]mission_Actors[3]Heading = 79.99997
Objectives[6]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 100
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = AssaultRifle
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = 1191.34
Objectives[6]mission_Actors[4]positionY = -1389.229
Objectives[6]mission_Actors[4]positionZ = 35.16882
Objectives[6]mission_Actors[4]Heading = 355
Objectives[6]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 100
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = AssaultRifle
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = 1187.665
Objectives[6]mission_Actors[5]positionY = -1388.047
Objectives[6]mission_Actors[5]positionZ = 35.04735
Objectives[6]mission_Actors[5]Heading = 355
Objectives[6]mission_Actors[5]String_Name = g_m_y_lost_02
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = False
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 100
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = AssaultRifle
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = 1189.429
Objectives[6]mission_Actors[6]positionY = -1396.036
Objectives[6]mission_Actors[6]positionZ = 35.10564
Objectives[6]mission_Actors[6]Heading = 175
Objectives[6]mission_Actors[6]String_Name = g_m_y_lost_02
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = False
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 100
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = AssaultRifle
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 0
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = 1191.374
Objectives[6]mission_Actors[7]positionY = -1393.097
Objectives[6]mission_Actors[7]positionZ = 35.1699
Objectives[6]mission_Actors[7]Heading = 225
Objectives[6]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = False
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 100
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = AssaultRifle
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 0
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 2
Objectives[6]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[6]mission_Pickup_Props[0]Value = 99999
Objectives[6]mission_Pickup_Props[0]positionX = 1021.546
Objectives[6]mission_Pickup_Props[0]positionY = -3112.779
Objectives[6]mission_Pickup_Props[0]positionZ = -38.8259
Objectives[6]mission_Pickup_Props[0]rotationX = 0
Objectives[6]mission_Pickup_Props[0]rotationY = 0
Objectives[6]mission_Pickup_Props[0]rotationZ = 179.7364
Objectives[6]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[6]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 14
Objectives[6]mission_Pickup_Props[1]Model = prop_drug_package
Objectives[6]mission_Pickup_Props[1]Value = 99999
Objectives[6]mission_Pickup_Props[1]positionX = 1036.947
Objectives[6]mission_Pickup_Props[1]positionY = -3203.379
Objectives[6]mission_Pickup_Props[1]positionZ = -37.78372
Objectives[6]mission_Pickup_Props[1]rotationX = 0
Objectives[6]mission_Pickup_Props[1]rotationY = 0
Objectives[6]mission_Pickup_Props[1]rotationZ = -9.99998
Objectives[6]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[6]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 19
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Steal the ~g~drugs.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 0
Objectives[7]ColorG = 128
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 359.9041
Objectives[7]positionY = 357.6231
Objectives[7]positionZ = 102.9369
Objectives[7]Heading = 160
Objectives[7]Diameter = 3
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 2
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Teleport_Objective
Objectives[8]Text = 
Objectives[8]positionX = 997.2756
Objectives[8]positionY = -3201.026
Objectives[8]positionZ = -37.39323
Objectives[8]ObjectiveRotation = 160
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Steal the ~g~drugs.
Objectives[9]CollectPickupsAddBlips = True
Objectives[9]FaildText = 
Objectives[9]Type = Collect_Pickup
Objectives[9]positionX = 1012.51
Objectives[9]positionY = -3194.454
Objectives[9]positionZ = -39.1537
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Steal the ~g~drugs.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 0
Objectives[10]ColorG = 128
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 996.8353
Objectives[10]positionY = -3200.826
Objectives[10]positionZ = -37.39323
Objectives[10]Heading = -85
Objectives[10]Diameter = 3
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1.5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Teleport_Objective
Objectives[11]Text = 
Objectives[11]positionX = 359.8936
Objectives[11]positionY = 357.853
Objectives[11]positionZ = 102.9401
Objectives[11]ObjectiveRotation = -25
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Steal the ~g~drugs.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 0
Objectives[12]ColorG = 128
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = 1185.846
Objectives[12]positionY = -1394.733
Objectives[12]positionZ = 34.14222
Objectives[12]Heading = -90
Objectives[12]Diameter = 3
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1.5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Teleport_Objective
Objectives[13]Text = 
Objectives[13]positionX = 992.6215
Objectives[13]positionY = -3097.904
Objectives[13]positionZ = -39.99083
Objectives[13]ObjectiveRotation = -90
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Steal the ~g~drug.
Objectives[14]CollectPickupsAddBlips = True
Objectives[14]FaildText = 
Objectives[14]Type = Collect_Pickup
Objectives[14]positionX = 1021.592
Objectives[14]positionY = -3111.617
Objectives[14]positionZ = -39.99989
Objectives[14]mission_ActorsCount = 9
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 1188.321
Objectives[14]mission_Actors[0]positionY = -1391.445
Objectives[14]mission_Actors[0]positionZ = 35.07302
Objectives[14]mission_Actors[0]Heading = 289.9998
Objectives[14]mission_Actors[0]String_Name = g_m_y_lost_03
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = False
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 100
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = MachinePistol
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 99
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[0]Task_List_Count = 2
Objectives[14]mission_Actors[0]Task_Repeat = False
Objectives[14]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[14]mission_Actors[0]Task_List[0]PositionX = 1188.032
Objectives[14]mission_Actors[0]Task_List[0]PositionY = -1391.062
Objectives[14]mission_Actors[0]Task_List[0]PositionZ = 34.56361
Objectives[14]mission_Actors[0]Task_List[0]Speed = 1
Objectives[14]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[14]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[14]mission_Actors[0]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[14]mission_Actors[0]Task_List[1]PositionX = 1188.032
Objectives[14]mission_Actors[0]Task_List[1]PositionY = -1391.062
Objectives[14]mission_Actors[0]Task_List[1]PositionZ = 34.56361
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 978.8833
Objectives[14]mission_Actors[1]positionY = -2549.243
Objectives[14]mission_Actors[1]positionZ = 28.30198
Objectives[14]mission_Actors[1]Heading = 350.0001
Objectives[14]mission_Actors[1]String_Name = g_m_y_lost_03
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = False
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 100
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = MachinePistol
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 985.0186
Objectives[14]mission_Actors[2]positionY = -2547.36
Objectives[14]mission_Actors[2]positionZ = 28.30198
Objectives[14]mission_Actors[2]Heading = 350.0001
Objectives[14]mission_Actors[2]String_Name = g_m_y_lost_03
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = False
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 100
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = MachinePistol
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 989.7572
Objectives[14]mission_Actors[3]positionY = -2551.759
Objectives[14]mission_Actors[3]positionZ = 28.30198
Objectives[14]mission_Actors[3]Heading = 350.0001
Objectives[14]mission_Actors[3]String_Name = g_m_y_lost_03
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = False
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 100
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = MachinePistol
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = 992.9143
Objectives[14]mission_Actors[4]positionY = -2548.833
Objectives[14]mission_Actors[4]positionZ = 28.30198
Objectives[14]mission_Actors[4]Heading = 350.0001
Objectives[14]mission_Actors[4]String_Name = g_m_y_lost_03
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = False
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 100
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = MachinePistol
Objectives[14]mission_Actors[4]Variation = Random
Objectives[14]mission_Actors[4]Task = 0
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = 980.8418
Objectives[14]mission_Actors[5]positionY = -2551.487
Objectives[14]mission_Actors[5]positionZ = 28.30198
Objectives[14]mission_Actors[5]Heading = 350.0001
Objectives[14]mission_Actors[5]String_Name = g_m_y_lost_03
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = False
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 100
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = True
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Offensive
Objectives[14]mission_Actors[5]weapon = MachinePistol
Objectives[14]mission_Actors[5]Variation = Random
Objectives[14]mission_Actors[5]Task = 0
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[6]Survive_Number = 0
Objectives[14]mission_Actors[6]Failed_Text = 
Objectives[14]mission_Actors[6]Remove_After = 0
Objectives[14]mission_Actors[6]positionX = 982.6312
Objectives[14]mission_Actors[6]positionY = -2545.133
Objectives[14]mission_Actors[6]positionZ = 28.30198
Objectives[14]mission_Actors[6]Heading = 350.0001
Objectives[14]mission_Actors[6]String_Name = g_m_y_lost_02
Objectives[14]mission_Actors[6]Relationship_Group = Enemy1
Objectives[14]mission_Actors[6]AddBlip = False
Objectives[14]mission_Actors[6]ShowCone = False
Objectives[14]mission_Actors[6]Invincible = False
Objectives[14]mission_Actors[6]SetHealth = 100
Objectives[14]mission_Actors[6]DieFromHeadShot = True
Objectives[14]mission_Actors[6]CanExitVehicle = True
Objectives[14]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[6]AlwaysFight = True
Objectives[14]mission_Actors[6]Seeing_Range = 30
Objectives[14]mission_Actors[6]Hearing_Range = 30
Objectives[14]mission_Actors[6]CombatMovement = Offensive
Objectives[14]mission_Actors[6]weapon = MachinePistol
Objectives[14]mission_Actors[6]Variation = Random
Objectives[14]mission_Actors[6]Task = 0
Objectives[14]mission_Actors[6]Task_Guard_Range = 5
Objectives[14]mission_Actors[6]Task_Stay_In_Range = True
Objectives[14]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[6]Task_Scenario = NONE
Objectives[14]mission_Actors[7]Survive_Number = 0
Objectives[14]mission_Actors[7]Failed_Text = 
Objectives[14]mission_Actors[7]Remove_After = 0
Objectives[14]mission_Actors[7]positionX = 1059.89
Objectives[14]mission_Actors[7]positionY = -3198.369
Objectives[14]mission_Actors[7]positionZ = -39.15026
Objectives[14]mission_Actors[7]Heading = 0.0001229434
Objectives[14]mission_Actors[7]String_Name = g_m_y_lost_02
Objectives[14]mission_Actors[7]Relationship_Group = Enemy1
Objectives[14]mission_Actors[7]AddBlip = False
Objectives[14]mission_Actors[7]ShowCone = False
Objectives[14]mission_Actors[7]Invincible = False
Objectives[14]mission_Actors[7]SetHealth = 100
Objectives[14]mission_Actors[7]DieFromHeadShot = True
Objectives[14]mission_Actors[7]CanExitVehicle = True
Objectives[14]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[7]AlwaysFight = True
Objectives[14]mission_Actors[7]Seeing_Range = 30
Objectives[14]mission_Actors[7]Hearing_Range = 30
Objectives[14]mission_Actors[7]CombatMovement = Offensive
Objectives[14]mission_Actors[7]weapon = AdvancedRifle
Objectives[14]mission_Actors[7]Variation = Random
Objectives[14]mission_Actors[7]Task = 0
Objectives[14]mission_Actors[7]Task_Guard_Range = 5
Objectives[14]mission_Actors[7]Task_Stay_In_Range = True
Objectives[14]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[7]Task_Scenario = NONE
Objectives[14]mission_Actors[8]Survive_Number = 0
Objectives[14]mission_Actors[8]Failed_Text = 
Objectives[14]mission_Actors[8]Remove_After = 0
Objectives[14]mission_Actors[8]positionX = 1054.365
Objectives[14]mission_Actors[8]positionY = -3203.039
Objectives[14]mission_Actors[8]positionZ = -39.16116
Objectives[14]mission_Actors[8]Heading = 0.0001229434
Objectives[14]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[14]mission_Actors[8]Relationship_Group = Enemy1
Objectives[14]mission_Actors[8]AddBlip = False
Objectives[14]mission_Actors[8]ShowCone = False
Objectives[14]mission_Actors[8]Invincible = False
Objectives[14]mission_Actors[8]SetHealth = 100
Objectives[14]mission_Actors[8]DieFromHeadShot = True
Objectives[14]mission_Actors[8]CanExitVehicle = True
Objectives[14]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[8]AlwaysFight = True
Objectives[14]mission_Actors[8]Seeing_Range = 30
Objectives[14]mission_Actors[8]Hearing_Range = 30
Objectives[14]mission_Actors[8]CombatMovement = Offensive
Objectives[14]mission_Actors[8]weapon = AdvancedRifle
Objectives[14]mission_Actors[8]Variation = Random
Objectives[14]mission_Actors[8]Task = 0
Objectives[14]mission_Actors[8]Task_Guard_Range = 5
Objectives[14]mission_Actors[8]Task_Stay_In_Range = True
Objectives[14]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[8]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Steal the ~g~drug.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 0
Objectives[15]ColorG = 128
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 0
Objectives[15]positionX = 992.5338
Objectives[15]positionY = -3097.833
Objectives[15]positionZ = -39.99083
Objectives[15]Heading = -360
Objectives[15]Diameter = 3
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 1.5
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Teleport_Objective
Objectives[16]Text = 
Objectives[16]positionX = 1185.976
Objectives[16]positionY = -1394.744
Objectives[16]positionZ = 34.14472
Objectives[16]ObjectiveRotation = -360
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = 1187.423
Objectives[16]ObjectiveMessages[0]positionY = -1397.376
Objectives[16]ObjectiveMessages[0]positionZ = 34.03923
Objectives[16]ObjectiveMessages[0]Message = Since when do leather-wearing cueball motherfuckers run the biggest operation in the state? Mustve got wind of whats coming.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_MP_GERALD
Objectives[16]ObjectiveMessages[0]Sender = Gerald
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Text = Steal the ~g~drugs.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 0
Objectives[17]ColorG = 128
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = 997.4637
Objectives[17]positionY = -2548.084
Objectives[17]positionZ = 27.55754
Objectives[17]Heading = -1045
Objectives[17]Diameter = 3
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 1.5
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 2
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 129.9883
Objectives[17]mission_Actors[0]positionY = -1609.79
Objectives[17]mission_Actors[0]positionZ = 29.34026
Objectives[17]mission_Actors[0]Heading = 215
Objectives[17]mission_Actors[0]String_Name = g_m_y_lost_03
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = MiniSMG
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 99
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]Task_List_Count = 2
Objectives[17]mission_Actors[0]Task_Repeat = False
Objectives[17]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[17]mission_Actors[0]Task_List[0]PositionX = 129.823
Objectives[17]mission_Actors[0]Task_List[0]PositionY = -1610.004
Objectives[17]mission_Actors[0]Task_List[0]PositionZ = 28.83053
Objectives[17]mission_Actors[0]Task_List[0]Speed = 1
Objectives[17]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[17]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[17]mission_Actors[0]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[17]mission_Actors[0]Task_List[1]PositionX = 129.823
Objectives[17]mission_Actors[0]Task_List[1]PositionY = -1610.004
Objectives[17]mission_Actors[0]Task_List[1]PositionZ = 28.83053
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = 308.745
Objectives[17]mission_Actors[1]positionY = -1534.417
Objectives[17]mission_Actors[1]positionZ = 29.13663
Objectives[17]mission_Actors[1]Heading = 14.99974
Objectives[17]mission_Actors[1]String_Name = g_m_y_lost_03
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = MiniSMG
Objectives[17]mission_Actors[1]Variation = Default
Objectives[17]mission_Actors[1]Task = 99
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Task_List_Count = 2
Objectives[17]mission_Actors[1]Task_Repeat = False
Objectives[17]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[17]mission_Actors[1]Task_List[0]PositionX = 308.6727
Objectives[17]mission_Actors[1]Task_List[0]PositionY = -1534.317
Objectives[17]mission_Actors[1]Task_List[0]PositionZ = 28.63663
Objectives[17]mission_Actors[1]Task_List[0]Speed = 1
Objectives[17]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[17]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[17]mission_Actors[1]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[17]mission_Actors[1]Task_List[1]PositionX = 308.6727
Objectives[17]mission_Actors[1]Task_List[1]PositionY = -1534.317
Objectives[17]mission_Actors[1]Task_List[1]PositionZ = 28.63663
Objectives[17]mission_Vehicles = 2
Objectives[17]mission_Vehicles[0]positionX = 129.5681
Objectives[17]mission_Vehicles[0]positionY = -1610.027
Objectives[17]mission_Vehicles[0]positionZ = 28.7786
Objectives[17]mission_Vehicles[0]Heading = 212.0497
Objectives[17]mission_Vehicles[0]Name = Daemon
Objectives[17]mission_Vehicles[0]Model = daemon
Objectives[17]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[17]mission_Vehicles[0]SecondaryColor = MetallicBlueSilver
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = 0
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = False
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = False
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[17]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 17
Objectives[17]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[17]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[17]mission_Vehicles[1]positionX = 309.1304
Objectives[17]mission_Vehicles[1]positionY = -1534.211
Objectives[17]mission_Vehicles[1]positionZ = 28.63666
Objectives[17]mission_Vehicles[1]Heading = 13.8915
Objectives[17]mission_Vehicles[1]Name = Daemon
Objectives[17]mission_Vehicles[1]Model = daemon
Objectives[17]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[17]mission_Vehicles[1]SecondaryColor = MetallicBlueSilver
Objectives[17]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[1]HasPearlescent = False
Objectives[17]mission_Vehicles[1]Livery = 0
Objectives[17]mission_Vehicles[1]DirtLevel = 0
Objectives[17]mission_Vehicles[1]LockedForPlayer = False
Objectives[17]mission_Vehicles[1]Locked = False
Objectives[17]mission_Vehicles[1]Alarm = False
Objectives[17]mission_Vehicles[1]HotWired = False
Objectives[17]mission_Vehicles[1]Invincible = False
Objectives[17]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[1]Remove_After = 0
Objectives[17]mission_Vehicles[1]Survive_Number = 0
Objectives[17]mission_Vehicles[1]Failed_Text = 
Objectives[17]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[17]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 17
Objectives[17]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[17]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Teleport_Objective
Objectives[18]Text = 
Objectives[18]positionX = 1065.869
Objectives[18]positionY = -3183.578
Objectives[18]positionZ = -40.16359
Objectives[18]ObjectiveRotation = -1450
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 1065.051
Objectives[18]ObjectiveMessages[0]positionY = -3181.565
Objectives[18]ObjectiveMessages[0]positionZ = -40.16239
Objectives[18]ObjectiveMessages[0]Message = We ain't got time to get horticultural here. Fing anything they go begged up and ready leave
Objectives[18]ObjectiveMessages[0]Contact = CHAR_MP_GERALD
Objectives[18]ObjectiveMessages[0]Sender = Gerald
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Text = Steal the ~g~drugs.
Objectives[19]CollectPickupsAddBlips = True
Objectives[19]FaildText = 
Objectives[19]Type = Collect_Pickup
Objectives[19]positionX = 1036.803
Objectives[19]positionY = -3202.654
Objectives[19]positionZ = -38.28372
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = 1034.981
Objectives[19]ObjectiveMessages[0]positionY = -3203.99
Objectives[19]ObjectiveMessages[0]positionZ = -39.17638
Objectives[19]ObjectiveMessages[0]Message = When you're done with these fools. don't forget we here. Get it back hereand lets split some profits
Objectives[19]ObjectiveMessages[0]Contact = CHAR_MP_GERALD
Objectives[19]ObjectiveMessages[0]Sender = Gerald
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Text = Regroup at ~y~Gerald's Apartment
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 0
Objectives[20]positionX = 1066.531
Objectives[20]positionY = -3183.393
Objectives[20]positionZ = -40.16447
Objectives[20]Heading = -605
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Teleport_Objective
Objectives[21]Text = 
Objectives[21]positionX = 997.1537
Objectives[21]positionY = -2547.969
Objectives[21]positionZ = 27.46831
Objectives[21]ObjectiveRotation = -605
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Regroup at ~y~Gerald's Apartment
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = -140.054
Objectives[22]positionY = -1452.718
Objectives[22]positionZ = 32.55377
Objectives[22]Heading = -1655
Objectives[22]Diameter = 5
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 2.5
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

